Zdíhgùb Gíhm (Zdíh /gʊb/ [experience] [crime]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.
The name Zdíhgùb Gíhm is derived from the Goblin language, as Zdíhgùb Gíhm was founded by Zënkdo, who was culturaly Tauran.
Climate
Zdíhgùb Gíhm has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 28°C (82°F). Zdíhgùb Gíhm receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Zdíhgùb Gíhm covers an area of nearly 172 km2 (68 mi2), and an average elevation of 928 m (3044 ft) above sea level.
Overview
Zdíhgùb Gíhm was founded durring the early 15th century in summer of the year 1400, by Zënkdo. The establishment of Zdíhgùb Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Zdíhgùb Gíhm's construction back out of the project. Zënkdo pushed on reguardles, and Zdíhgùb Gíhm was finished, but starts off as a terible place to live.
Zdíhgùb Gíhm was built using the conventions of Tauran durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Zdíhgùb Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Zdíhgùb Gíhm is buildings are arranged within a network of broad split-log ties streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Zdíhgùb Gíhm, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Zdíhgùb Gíhm is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.
Civic Infrastructure
Zdíhgùb Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Zdíhgùb Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zdíhgùb Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zdíhgùb Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zdíhgùb Gíhm's parks.
Zdíhgùb Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zdíhgùb Gíhm.
Zdíhgùb Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zdíhgùb Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zdíhgùb Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zdíhgùb Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zdíhgùb Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zdíhgùb Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zdíhgùb Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zdíhgùb Gíhm's public wards, blessings, and other arcane systems.
Zdíhgùb Gíhm has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Zdíhgùb Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zdíhgùb Gíhm's grid is powered by a boiler and turbine based power plant.
Zdíhgùb Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Zdíhgùb Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Zdíhgùb Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zdíhgùb Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zdíhgùb Gíhm's natural decorations nor waterways.
Zdíhgùb Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zdíhgùb Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zdíhgùb Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zdíhgùb Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zdíhgùb Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Zdíhgùb Gíhm there are unidentifiable people in the fog, but it seems to be okay.
The Ramidreju near Zdíhgùb Gíhm are known to be more aggressive than normal.
Zdíhgùb Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Chronomancy energies of tier 3 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 80
Farmers: 120
Farm Laborer: 194
Hunters: 140
Milk Maids: 97
Ranchers: 54
Ranch Hands: 122
Shepherds: 99
Farmland: 165114 m2
Cattle and Similar Creatures: 10217
Poultry: 122610
Swine: 8174
Sheep: 408
Goats: 81
Horses, Mounts, and Beasts of Burden: 4087
Craftsmen
Arms and Toolmakers: 86
Blacksmiths: 90
Bookbinders: 51
Buckle-makers: 58
Cabinetmakers: 95
Candlemakers: 140
Carpenters: 143
Clothmakers: 110
Coach and Harness Makers: 44
Coopers: 104
Copper, Brass, Tin, Zinc, and Lead Workers: 57
Copyists: 39
Cutlers: 34
Fabricworkers: 99
Farrier: 326
Furriers: 26
Glassworkers: 157
Gunsmiths: 93
Harness-Makers: 40
Hatters: 82
Hosiery Workers: 29
Jewelers: 46
Leatherwrights: 102
Locksmiths: 40
Matchstick makers: 63
Musical Instrument Makers: 55
Painters, Structures and Fixtures: 51
Paper Workers: 60
Plasterers: 55
Pursemakers: 74
Roofers: 45
Ropemakers: 39
Rugmakers: 39
Saddlers: 74
Scabbardmakers: 93
Scalemakers: 43
Scientific, Surgical, and Optical Instrument Makers: 26
Sculptors, Structures and Fixtures: 39
Shoemakers: 39
Soap and Tallow Workers: 129
Tailors: 263
Tanners: 52
Upholsterers: 59
Watchmakers: 54
Weavers: 123
Whitesmiths: 32
Merchants
Adventuring Goods Retellers: 28
Arcana Sellers: 27
Beer-Sellers: 56
Booksellers: 65
Butchers: 102
Chandlers: 107
Chicken Butchers: 111
Entrepreneurs: 41
Fine Clothiers: 110
Fishmongers: 113
Florists: 25
Potion Sellers: 68
Resellers: 177
Spice Merchants: 55
Wine-sellers: 83
Wheelwright: 64
Woodsellers: 38
Service workers
Bakers: 185
Barbers: 209
Coachmen: 56
Cooks: 185
Doctors: 84
Gamekeepers: 64
Grooms: 35
Hairdressers: 136
Healers: 115
Housekeepers: 120
Housemaids: 227
House Stewards: 127
Inns: 39
Laundry maids: 78
Maidservants: 127
Nursery Maids: 78
Pastrycooks: 145
Restaurateur: 163
Tavern Keepers: 163
Specialized Laborer
Ashworkers: 54
Bleachers: 36
Chemical Workers: 23
Coal Heavers: 78
In-Town Couriers: 99
Long Haul Couriers: 86
Dockyard Workers: 81
Gas Workers: 19
Hay Merchants: 34
Leech Collectors: 111
Millers: 90
Miners: 97
Oilmen and Polishers: 61
Postmen: 86
Pure Finder: 53
Skinners: 110
Sugar Refiners: 23
Tosher: 67
Warehousemen: 140
Watercarriers: 89
Watermen, Bargemen, etc.: 120
Skilled Laborers
Accountants: 52
Alchemist: 60
Clerk: 86
Dentists: 43
Educators: 106
Engineers: 55
Gardeners: 42
Mages: 30
Plumbers: 42
Pharmacist: 50
Professors: 17
Scientists: 30
Wizards: 17
Civil Servants
Adventurers: 39
Bankers: 57
Civil Clerks: 88
Civic Iudex: 44
Consultants: 27
Exorcist: 90
Fixers: 49
Kami Clerk: 79
Landlords: 84
Lawyers: 49
Legend Keepers: 70
Militia Officers: 371
Monks, Monastic: 116
Monks, Civic: 131
Historian, Oral: 86
Historian, Textual: 48
Policemen, Sheriffs, etc.: 88
Priests: 163
Rangers: 53
Rat Catchers: 62
Scholars: 64
Spiritualist: 78
Slayers: 23
Storytellers: 154
Military Officers: 127
Cottage Industries
Brewers: 116
Comfort Services: 177
Enchanters: 44
Herbalists: 44
Jaminators: 127
Needleworkers: 151
Potters: 69
Preserve Makers: 113
Quilters: 57
Seamsters: 240
Spinners: 127
Tinker: 45
Weaver: 110
Artists
Actors: 42
Architects: 16
Bards: 64
Costumers: 24
Dancers: 47
Drafters: 26
Engravers: 32
Fine Furniture Carpenters: 20
Glaziers: 42
Inlayers: 39
Musicians: 127
Painters, Art: 21
Playwrights: 41
Sculptors, Art: 36
Wood Carvers: 140
Writers: 136
Produce Industries
Butter Churners: 145
Canners: 123
Cheesmakers: 151
Ice Merchants: 18
Millers: 85
Picklers: 68
Smokers: 53
Stockmakers: 45
Tobacconists: 63
Tallowmakers: 102
15583 of Zdíhgùb Gíhm's population work within a Foundational Occupation.
826 work in Agriculture
3598 work as Craftsmen
1270 work as Merchants
2336 work as Service Workers
1557 work as General Laborers
630 work as Skilled Laborers
2240 work as Civil Servants
1420 work in Cottage Industries
853 work as Artists
853 work in Produce Industries
23244 of Zdíhgùb Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 2043 (5%) are noncontributers.
Points of Interest
Zdíhgùb Gíhm is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.
Zdíhgùb Gíhm's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Zdíhgùb Gíhm suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
The the a hood of Enchantment, an a hood imbued with great amounts of Enchantment energies was created near Zdíhgùb Gíhm by in time immemorial, reportedly some time during the early 2nd century.